Crytek

 

GDC 2014 Geometry Cache Tech Demo

Overview

This is a tech demo I made to show of the latest feature in Cryengine. It was created using a dense, high poly version of this asset I sculpted and textured. For the simulation I split every face and made it simulate using ncloth then had a directional field pass through.

 

Crysis 3 Wildlife

High Poly Sculpt

High Poly Sculpt

 

Tech Demo Humanoid

 

Elephant

 

Dragon

High Poly Sculpt

High Poly Sculpt


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